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Egg Throw

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Egg Throw
Egg Throw in Super Smash Bros. for Wii U.
Egg Throw in Super Smash Bros. for Wii U.
User Yoshi
Universe Yoshi
Article on Super Mario Wiki Egg Throw
Hold B for distance and tilt Control Stick to control its direction.
Melee's instruction manual
Increase toss distance by holding down B. Adjust loft with the Control Stick.
Brawl's instruction manual
Increase toss distance by charging.
—Description from Smash for 3DS's foldout

Egg Throw (たまご投げ, Egg Throw) is Yoshi's up special move in all four Super Smash Bros. installments. When used, Yoshi launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi.

Summary

The trajectory of the egg can be controlled by where the control stick/d-pad is tilted while Yoshi is in the throwing animation, and the distance can be controlled by how long the special button is held. The egg explodes upon contact or after moving along for a set air-time. Yoshi's up special is fairly unique in Super Smash Bros. and Super Smash Bros. Melee in that it is not a triple jump, does not noticeably aid in recovery, and does not put Yoshi into a state of helplessness. However, it does help with recovery in Super Smash Bros. Brawl and Super Smash Bros. 4, while still not causing helplessness. Yoshi can use Egg Throw many times in the air, gaining some height each time; however, the height he gets decreases each time the player uses it in the air, and he will continue to lose height until the move gives no height at all. Also, the Egg Throw's versatility was dampened substantially in Brawl by the fact that Yoshi is now forced to choose between certain egg "routes", as opposed to before when the eggs could end up anywhere. In Smash 4, the egg throw now makes a rainbow trail.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Egg Throw 2. High Jump 3. Timed Egg Throw
YoshiUp1-SSB4.png
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"Lob an egg. You can set the angle of the throw with directional inputs." "Jump really high. In midair, you can use the move more than once." "Lob an egg that goes right through opponents as it flies and then explodes."
  1. Egg Throw: Default.
  2. High Jump: Jumps higher into the air than the default, however does not throw an egg and restricts horizontal movement somewhat. Has very brief intangibility on startup, but not enough to properly protect Yoshi. As with the default, only the first 3 usages before touching the ground provide any vertical height. Unlike the default Yoshi will jump even if the move is used on the ground.
  3. Timed Egg Throw: Yoshi throws a considerably larger egg, however it does not deal damage on contact, and instead produces a small explosion after a set amount of time, dealing 9% damage. The move has more startup and ending lag, as well as granting less height, making it much worse for recovering.

Origin

Starting in Super Mario World 2: Yoshi's Island, Yoshi would eat enemies to turn them into eggs and then throw the eggs at other enemies. The eggs would fly straight, bouncing off walls and skimming across water. In Yoshi's Story, eggs stopped bouncing and instead exploded upon reaching the point of the aiming cursor; the size of the explosion was based on the Yoshi's happiness and color. Yoshi can carry six eggs at a time, though objects such as keys take up room.

In the Smash Bros. series, thrown eggs arc due to gravity. The only time this occurs in a non-spinoff game is the final battle against Giant Baby Bowser in Super Mario World 2: Yoshi's Island, where Yoshi throws giant eggs into the background; in all other instances eggs fly in straight lines, ignoring gravity.

Gallery

See also