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Duck Hunt (SSBU)/Forward smash

Hitbox visualization showing Duck Hunt's forward smash.
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OverviewEdit

Update HistoryEdit

  10.1.0

  •   FSmash's first two hits have lower hitlag (x1.0 (both) → x0.75 (hit 1)/x0.5 (hit 2)) and the second hit has a lower angle (45° → 30°) and lower base fixed knockback (70 → 60). These changes allow the move to connect more reliably.

HitboxesEdit

The reticles are placed farther the more the smash attack is charged, with a maximum displacement multiplier of 1.3×.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 4.0% 0   Forward 0 100 66   4.7 top 0.0 6.0 10.0 0.75× 1.0× 0%               Punch   All All            
Hit 2
1 0 0 4.0% 0   Forward 0 100 60   6.9 top 0.0 6.0 18.0 0.5× 1.0× 0%               Punch   All All            
Hit 3
2 0 0 9.0% 0   Forward 50 125 0   7.8 top 0.0 6.0 26.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

The reticles appear and have their hitboxes set 5 frames before each hit.

Charges between 5-6
Reticle generation 12, 18, 24
Hit 1 17-18
Hit 2 23-24
Hit 3 29-30
Interruptible 67
Animation length 75
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible

Reticle parametersEdit

Maximum horizontal distance multiplier with charge 1.3
Maximum Y offset randomness per reticle 4u (10.1.0 onward)
5u (before 10.1.0)
Maximum Y offset randomness per reticle when hitting opponent 0u
Maximum Y offset randomness between reticles 6u

TriviaEdit

  • Due to a glitch, the frame timer for the reticles before their hitbox appears activates twice if the gameplay speed is altered (such as in Training mode), causing each reticle to hit an additional time and significantly increasing the move's damage output. This quirk is also present in Duck Hunt's other smash attacks.