SSBU Icon.png

Duck Hunt (SSBU)/Floor attack (front)

Hitbox visualization showing Duck Hunt's getup attack when laying on their front.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -15.2 to -4.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 15.2 to 4.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Intangibility 1-23
Hit 1 16-17
Hit 2 22-23
Interruptible 46
Animation length 57
                                                                                                                 
                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible