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Duck Hunt (SSBU)/Down aerial

Hitbox visualization showing Duck Hunt's down aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 20 20 0   4.0 top 0.0 -4.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 20 20 0   5.5 top 0.0 -2.0 0.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 10.0% 0   Standard 10 80 0   6.5 top 0.0 -8.0 to -5.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 10.0% 0   Standard 10 90 0   6.5 top 0.0 -8.0 to -5.0 0.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initital autocancel 1-3
Hit 1 14-15
Hit 2 20-21
Ending autocancel 45-
Interruptible 50
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Interruptible 16
Animation length 27
                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible