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Duck Hunt (SSBU)

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Revision as of 18:08, December 11, 2018 by Pokono (talk | contribs) (→‎Attributes)
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Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Duck Hunt's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Duck Hunt.
Duck Hunt
in Super Smash Bros. Ultimate
Duck Hunt SSBU.png
DuckHuntSymbol.svg
Universe Duck Hunt
Other playable appearance in SSB4


Availability Unlockable
Final Smash NES Zapper Posse
DuckHuntHeadSSBU.png
This duo excels at long-range attacks, like kicking exploding cans and throwing clay pigeons. For their Final Smash, three games from the Light Gun Series team up: Duck Hunt, Hogan's Alley, and Wild Gunman!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Duck Hunt (ダックハント, Duckhunt), known in PAL regions as Duck Hunt Duo, are playable characters in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12, 2018. Duck Hunt is classified as fighter #59.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Duck Hunt's model features a more subdued color scheme, with the dog and duck featuring fur and feather detailing, respectively.
  • Change Duck Hunt now has voice clips during gameplay, consisting of realistic 8-bit dog noises and duck quacks.

Attributes

  • Buff Like all characters, Duck Hunt's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Duck Hunt dashes much faster (1.63 → 1.793).
  • Buff Duck Hunt walks much faster (1.155 → 1.213).
  • Buff Duck Hunt's air speed is slightly faster (1.1 → 1.155).
  • Nerf Duck Hunt is considerably lighter, reducing their survivability (91 → 86).

Ground Attacks

  • Neutral attack:
    • Buff Neutral attack's animation is faster.
  • Up tilt:
    • Buff Up tilt has fewer startup frames.
    • Nerf Up tilt does significantly less knockback, greatly reducing its viability as a KO option.
  • Forward tilt
    • Buff Forward tilt does more knockback, increasing its viability as a KO option.
  • All smash attacks:
    • Buff All smash attacks have less endlag.
    • Buff All smash attacks connect more reliably. This significantly improves Duck Hunt's ability to KO.
  • Forward smash:
    • Buff Forward smash deals more knockback.
  • Down smash:
    • Buff Down smash deals more knockback.

Aerial Attacks

  • Buff All aerials have less landing lag.
  • Neutral aerial:
    • Buff Neutral aerial has less endlag.
  • Forward aerial:
    • Buff Forward aerial has less endlag.
    • Buff The duck is now a disjoint during forward aerial.
    • Nerf Forward aerial has slightly less range.
  • Down aerial:
    • Buff Down aerial has less startup and endlag.
    • Nerf Down aerial no longer auto-cancels on a short-hop.

Special Moves

  • Trick Shot:
    • Change Trick Shot is slower and more floaty, but starts further forward.
    • Change Trick Shot's explosion now sends the opponent flying in the direction of the side of the can that hit them, instead of sending them the direction Duck Hunt is facing.
    • Buff Trick Shot's can is now able to be hit with an attack midair, allowing Duck Hunt to cover more options.
    • Buff Trick Shot's knockback has been increased significantly.
    • Buff Trick shot's can is now able to be shot even when it is about to explode, increasing the amount of time it can be maneuvered.
  • Clay Shooting:
    • Buff Clay Shooting has fewer startup frames.
    • Buff When Clay Shooting's pidgeon is destroyed, debris that deals damage flies in multiple directions.[1]
      • Nerf However, these particles will damage Duck Hunt if the pidgeon is destroyed by the opponent.
    • Change Clay Shooting's pidgeon is no longer destroyed when pressing Special Move while it's out. Instead, it is shot once.
    • Change Clay Shooting faces the screen more.
  • Duck Jump:
    • Buff After a short while, Duck Jump can be acted out of with an attack or air dodge.
  • Wild Gunman:
    • Buff Wild Gunman has less endlag.
    • Buff The orange and sombrero Gunmen deal significantly more knockback.
    • Buff Each Gunman now deals twice as much damage.
    • Change The Wild Gunmen now have visual bullet tracers when shooting their guns, allowing players to see how far each gunman will shoot.
  • Final Smash:

Classic Mode: Dog, Duck, Zapper

Duck Hunt's opponents are all animals or Mii Fighters with animal costumes.

Round Opponent Stage
1 Donkey Kong and Diddy Kong Kongo Jungle
2 Sonic Windy Hill Zone
3 Fox, Falco, and Wolf Garden of Hope
4 Giant King K. Rool Kongo Falls
5 Mii Fighters Green Greens
6 Duck Hunt Living Room
Bonus Stage
Final Rathalos ?

Role in World of Light

Duck Hunt was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Duck Hunt was present when Galeem unleashed his beams of light. The duo was seen panicking alongside Villager and a composed Wii Fit Trainer, with the dog covering his eyes and the duck attempting to lift the dog off the floor with Duck Jump. The duo was then placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.

Alternate costumes

Duck Hunt Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>anhjSVXYL6E</youtube>

References