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Duck Hunt (SSB4)/Neutral aerial

Hitbox visualization showing Duck Hunt's neutral aerial.
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OverviewEdit

The Duck Hunt pair spins around while facing the screen. Aside from simply dealing damage, its most useful application is escaping opponents' combos, which it can accomplish due to its low start-up lag and all-around hitbox.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11% 0   30 100 0 7.0 0 0.0 10.0 1.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 5% 0   22 90 0 2.5 9 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   22 90 0 2.5 5 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 5% 0   22 90 0 2.5 22 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  
3 0 5% 0   22 90 0 2.5 16 1.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-3
Clean hit 6-8
Late hit 9-37
Ending autocancel 44-
Interruptible 56
Animation length 65
                                                                                                                                 
                                                                                                                                 

Landing lagEdit

Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible