Hitbox visualization for Dr. Mario's up smash
Hitbox visualization showing Dr. Mario's up smash.
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OverviewEdit

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 14.0% 0   Standard 0 117 0   5.0 head 2.5 1.1 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Standard 0 117 0   4.0 bust 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

The move disables jostling during frames 7-19.

Charges between 6-7
Hitboxes 9-13
Head intangible 9-13
Interruptible 40
Animation length 52
Hitboxes                                                                                                         
Head                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible