Dr. Mario (SSBU)/Side special
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Overview
Update History
- The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
- Super Sheet has a longer duration (12-14 → 12-16).
Hitboxes
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectile detector | |||||||||||||||||||||||
0 | 8.0 | top | 0.0 | 6.5 | 2.5 to 8.0 |
Timing
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.
Hitboxes | 12-16 |
---|---|
Projectile detector | 6-8 |
Reflection | 9-22 |
Interruptible | 36 |
Animation length | 58 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Searchbox |
Parameters
Move (aerial)
Unlike Mario's Cape, Super Sheet does not reduce Dr. Mario's horizontal speed or grant him vertical momentum.
Air friction | 0.0025 |
---|---|
Gravity | 0.092 |
Falling speed | 1.5 |
Reflector
Offsets | [0, 6.5, 8] (1.1.0 onward) [0, 8, 6.5] (before 1.1.0) |
---|---|
Size | 7.7u (1.1.0 onward) 6.5u (before 1.1.0) |
Damage threshold | 50% |
Damage multiplier | 1.6 (1.1.0 onward) 1.5 (before 1.1.0) |
Speed multiplier | 1 |
Lifetime multiplier | 0.75 |
|