OverviewEdit
Update HistoryEdit
- The reflection damage multiplier for Super Sheet has been increased (1.5x → 1.6x).
- Super Sheet has a longer duration (12-14 → 12-16).
HitboxesEdit
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
ID | Radius | Bone | Offset | G | A | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Projectile detector | |||||||||||||||||||||||
0 | 8.0 | top | 0.0 | 6.5 | 2.5 to 8.0 |
TimingEdit
While the move's reflector normally comes out on frame 9, it has a preemptive projectile detector starting on frame 6. If a projectile comes in contact with this detector, the move skips to frame 9 on the next frame, effectively cutting up to two frames of startup.
In the air, the move can grab ledges from the front starting on frame 2, and from behind starting on frame 16.
Hitboxes | 12-16 |
---|---|
Projectile detector | 6-8 |
Reflection | 9-22 |
Interruptible | 36 |
Animation length | 58 |
Lag time |
Hitbox |
Reflect |
Interruptible |
Searchbox |
ParametersEdit
Move (aerial)Edit
Unlike Mario's Cape, Super Sheet does not reduce Dr. Mario's horizontal speed or grant him vertical momentum.
Air friction | 0.0025 |
---|---|
Gravity | 0.092 |
Falling speed | 1.5 |
ReflectorEdit
Offsets | [0, 6.5, 8] (1.1.0 onward) [0, 8, 6.5] (before 1.1.0) |
---|---|
Size | 7.7u (1.1.0 onward) 6.5u (before 1.1.0) |
Damage threshold | 50% |
Damage multiplier | 1.6 (1.1.0 onward) 1.5 (before 1.1.0) |
Speed multiplier | 1 |
Lifetime multiplier | 0.75 |
|