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Dr. Mario (SSBU)/Neutral aerial

Hitbox visualization for Dr. Mario's neutral aerial
Hitbox visualization showing Dr. Mario's neutral aerial.
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OverviewEdit

Update HistoryEdit

  7.0.0

  •   Neutral aerial's late hit deals more base damage (8% → 10%), with knockback scaling not fully compensated (102 → 94).

  13.0.0

  •   Neutral aerial has more knockback scaling on its late hit (94 → 100).

HitboxesEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.0% 0   Standard 20 100 0   4.0 kneer 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Standard 20 100 0   4.0 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 10.0% 0   Standard 13 100 0   3.6 legr 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Standard 13 100 0   3.6 kneel 0.8 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 3-10
Late hit 11-27
Ending autocancel 34-
Interruptible 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Interruptible 8
Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible