Hitbox visualization showing Dr. Mario's up aerial.

OverviewEdit

Dr. Mario performs a bicycle kick. While similar in animation and frame data to Mario's up aerial, the different angle makes the move much different. The angle is more horizontal rather than vertical, which alters its combo ability. It can still combo into itself, neutral aerial, jab, grab or tilts at low percents, alongside back aerial with the back hit of up aerial, but its most notable use is up aerial to Super Jump Punch, as up aerial launches perfectly for the attack to be combo'd into. The unique angle also makes it somewhat useful in edgeguards, and the move can be used twice in a single short hop if both are buffered. The fast startup allows the move to effectively break combos as well.

Overall, a very useful part of Dr. Mario's kit, notably due to its combo ability and generally low lag overall.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0   9 100 0 4.4 8 1.2 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 7% 0   9 100 0 5.5 9 3.8 0.0 0.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

AttackEdit

Initial autocancel 1
Hitboxes 4-8
Ending autocancel 18-
Interruptible 32
Animation length 33
                                                                 
                                                                 

Landing lagEdit

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible