Dr. Mario (SSB4)/Neutral attack/Hit 3

Hitbox visualization showing Dr. Mario's jab 3.

OverviewEdit

The third and final hit of Dr. Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage, sending the opponent back even at low percentages. It is mostly used with the rest of the jab combo within the mixups that it provides. Jab 3 is mostly only used to send the opponent away when needed. Otherwise, jab 3 may not connect on certain characters, due to the first two hits having only upwards knockback.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   45 80 0 5 9 5.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   45 80 0 2.5 9 1 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   45 80 0 2.5 9 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

Hitboxes 7-8
Interruptible 36
Animation length 45
                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

ReferencesEdit

Master Core