Dr. Mario (SSB4)/Neutral attack/Hit 2
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Overview
The second hit of Dr. Mario's neutral attack is a simple punch using the arm closer to the camera. In terms of properties, it is quite similar to the first hit, but it only does 1.68% damage, and once again unable to lock as it lacks the Sakurai angle. It can still be used somewhat effectively, however, even if it isn't as good of a combo tool as jab 1. It is mostly used as a mindgame, where using jab 2 would likely mean that the opponent would think that Dr. Mario would continue into jab 3, in which case, Dr. Mario can jab cancel into a grab if they were and still are shielding, anticipating jab 3.
Frame Data
All measurements are in frames.
Hitbox IDs | Startup | Hitbox lasts for | Endlag |
---|---|---|---|
0-2 | 1 | 2 | 21 |
Hitbox Properties
References
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