OverviewEdit
Dr. Mario's neutral attack is a series of two punches and a kick that each start rapidly and do minor damage. It comes out quite fast and can stop approaches, although the different angle on the first hit prevents the attack from locking, unlike Mario's jab, hindering its utility.
For technical data of each individual hit, see:
Frame DataEdit
All data is measured in Frames.
Hit | Hitbox IDs | Starts at (within hit) | Lasts for | Endlag |
---|---|---|---|---|
1 | 0-2 | 2 | 2 | 19 |
2 | 0-2 | 2 | 2 | 21 |
3 | 0-2 | 7 | 2 | 27 |
External linksEdit
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