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Dr. Mario (SSB4)/Neutral aerial

Hitbox visualization showing Dr. Mario's neutral aerial.

OverviewEdit

Dr. Mario performs a sex kick. Uniquely, it starts off weak, with a smaller yet stronger late hit afterwards. This gives the move decent combo ability and good edgeguard capabilities with the long lasting strong hit, making it quite useful for Dr. Mario. Landing neutral aerial can combo into grabs, jabs or tilts at low percents, then dash grab or dash attack at slightly higher percents, and mid percents may put them into a tech chase situation, allowing potential followups when read correctly. The move is also his fastest aerial, at frame 3, and thus is useful for breaking out of combos and strings. Furthermore, the move is also able to be autocancelled in a short hop, and is his only aerial able to be used out of a buffered short hop airdodge, making it somewhat useful as an approach option.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 5% 0   20 100 0 4.0 9 0.8 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   20 100 0 4.0 5 0.8 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 8% 0   13 90 0 3.0 8 0.8 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   13 90 0 3.0 5 0.8 0.0 0.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

AttackEdit

Initial autocancel 1-2
Early hit 3-10
Clean hit 11-27
Ending autocancel 34-
Interruptible 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Animation length 12
                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible