SSB4 Icon.png

Dr. Mario (SSB4)/Forward smash

Dr. Mario forward smash hitbox visualization
Dr.MarioFSmashUp.gif
Dr.MarioFSmash.gif
Dr.MarioFSmashDown.gif

OverviewEdit

Dr. Mario releases an electric shock from his palm. While it has less disjointed range compared to Mario's, it boasts more power over it, as well as reversed sweetspot and sourspot locations, making it more rewarding to hit up close. While the move can be angled, it is mostly used to increase the damage output, as both angling down and up have minor damage increases, with up being the strongest. The disjoint on the move is lacking to the point where it is highly unreliable for the downwards angle to 2-frame opponents. It also has notable startup and endlag, being his slowest smash attack in both of those regards.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 17.85% 0   25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0%               Kick  
1 0 17.85% 0   25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0%               Kick  
2 0 14.7% 0   25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0%               Kick  
Angled forward
0 0 17% 0   25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0%               Kick  
1 0 17% 0   25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0%               Kick  
2 0 14% 0   25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0%               Kick  
Angled down
0 0 17.51% 0   25 96 0 2.5 16 -3.0 0.0 0.0 1.0x 0.8x 0%               Kick  
1 0 17.51% 0   25 96 0 2.5 16 0.0 0.0 0.0 1.0x 0.8x 0%               Kick  
2 0 14.42% 0   25 100 0 3.7 16 4.3 0.0 -1.0 1.0x 0.8x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

Charges between 5-6
Hitboxes 15-17
Interruptible 48
Animation length 56
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible