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Dr. Mario (SSB4)/Dash attack

Hitbox visualization showing Dr. Mario's dash attack.

OverviewEdit

Dr. Mario's dash attack is a sliding kick that deals moderate damage and vertical knockback. While its animation is one to one with Mario's, it boasts more utility, as it has slight combo potential with the late hit, and the angle puts opponents straight into a juggle situation, rather than knocking them away or behind him. The late hit is able to combo into up aerials at low to mid percents, and can sometimes combo into up tilt if the move hits a ledge hanging opponent at very low percent, although very situational. The move's main use is as a punish tool, when his other punish options normally can't, due to the distance dash attack covers. The overall lag and generally lacking reward of the move makes it bad as an approach option, and combos aren't exactly guaranteed for the most part without the late hit, and even then its combo potential isn't as great as his other moves.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 8% 0   90 42 0 3.5 0 0.0 1.5 4.4 1.0x 1.0x 0%               Kick  
Late hit
0 0 6% 0   90 42 0 2.6 0 0.0 1.5 4.0 1.0x 1.0x 0%               Kick  
The damage values are untouched before being affected by Dr. Mario's 1.12x damage multiplier.

TimingEdit

Clean hit 6-9
Late hit 10-25
Interruptible 38
Animation length 53
                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible