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Donkey Kong (SSBU)/Neutral attack/Hit 2

Hitbox visualization for Donkey Kong's jab 2
Hitbox visualization showing Donkey Kong's jab 2.


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OverviewEdit

Update HistoryEdit

  13.0.1

  •   The second hit of neutral attack has more active frames (frames 5-6 → 5-7) and less ending lag (FAF 35 → 32).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Forward 40 100 0   7.0 handr 1.0 1.5 -2.0 1.8× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Forward 40 100 0   5.5 top 0.0 9.5 7.0 1.8× 1.0× 0%               Punch   All All            
2 0 0 6.0% 0   Forward 40 100 0   5.0 top 0.0 15.0 5.0 1.8× 1.0× 0%               Punch   All All            

TimingEdit

Hitbox 4-6
Interruptible 32
Animation length 47
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible