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Donkey Kong (SSBU)/Floor attack (trip)

Hitbox visualization showing Donkey Kong's floor attack if tripped.
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OverviewEdit

Spins himself with one reached out fist before getting up.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 8.0   Standard 60 50 0   6.5 top 0.0 6.5 19.0 to 3.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 5.0% 8.0   Standard 60 50 0   6.5 top 0.0 6.5 -18.0 to -3.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Intangibility 1-7
Hit 1 19-20
Hit 2 24-25
Interruptible 50
Animation length 49
                                                                                                 
                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible