Hitbox visualization for Donkey Kong's down tilt
Hitbox visualization showing Donkey Kong's down tilt.
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OverviewEdit

Update HistoryEdit

  13.0.1

  •   Down tilt has 5 additional frames of hitstun on all hitboxes.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 6.0% 0   Standard 10 80 0   4.4 shoulderl 2.3 0.0 0.0 1.0× 1.0× 40%               Punch   All All             +5 frames
1 0 0 6.0% 0   Standard 10 80 0   4.4 arml 1.0 0.0 0.0 1.0× 1.0× 40%               Punch   All All             +5 frames
2 0 0 6.0% 0   Standard 10 80 0   5.5 arml 8.5 0.0 0.0 1.0× 1.0× 40%               Punch   All All             +5 frames

TimingEdit

Hitbox 6-7
Arm intangibility 5-7
Interruptible 25
Animation length 31
Hitboxes                                                               
Arm                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

TriviaEdit

  • This is Donkey Kong's only tilt to grant full intangibility to his attacking arm. By comparison, forward tilt and up tilt only grant intangibility to his lower arm, despite his upper arm also having hitboxes.