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Donkey Kong (SSBU)/Down smash

Hitbox visualization for Donkey Kong's down smash
Hitbox visualization showing Donkey Kong's down smash.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 17.0% 1   Standard 35 88 0   4.0 armr 5.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 17.0% 1   Standard 35 88 0   4.0 arml 5.5 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 14.0% 1   Standard 35 88 0   4.0 shoulderr 2.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 14.0% 1   Standard 35 88 0   4.0 shoulderl 2.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 18.0% 1   Standard 30 88 0   6.0 top 0.0 4.5 19.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 18.0% 1   Standard 30 88 0   6.0 top 0.0 4.5 -12.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 14.0% 1   Standard 35 88 0   4.5 shoulderr 2.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
3 0 0 14.0% 1   Standard 35 88 0   4.5 shoulderl 2.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 2-3
Clean hit 11-12
Late hit 13-14
Lower arms intangibility 11-14
Interruptible 56
Animation length 63
Hitboxes                                                                                                                               
Lower arms                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible