Hitbox visualization showing Donkey Kong's up smash.
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OverviewEdit

Donkey Kong does a clapping attack above his head. Quite a powerful up smash, comparable in strength to PAL Fox's up smash. Due to the high hitbox, it is very difficult to hit against grounded opponents. As a result, it is generally only usable when combo'd into, such as from up throw or down aerial. It can be used to hit through platforms, giving it some use as a platform tech chase tool. It also easily combos from up throw on Fox and Falco if they do no DI; if they DI away, you can instead do up special, giving Donkey Kong potent kill confirms.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 18% 4   40 93 0 6.8355 52 5.987898 0.0 0.0             Punch
1 0 18% 4   40 93 0 6.8355 30 5.987898 0.0 0.0             Punch

TimingEdit

Charges between 7-8
Intangibility 12-16 (Head & Arms)
Hitboxes 14-16
Animation length 53
Hitboxes                                                                                                           
Head & Arms                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Intangible