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Donkey Kong (SSBM)/Side special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Headbutt.
Hitbox visualization showing Donkey Kong's grounded Headbutt.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Ground
0 0 5% 30   0 100 100 4.6872 0 0.0 6.0543 8.5932             Kick
1 0 5% 30   0 100 100 4.6872 0 0.0 6.0543 13.671             Kick
2 0 5% 30   0 100 100 4.6872 0 0.0 6.0543 18.7488             Kick
Air
0 0 10% 30   0 100 100 4.6872 0 0.0 6.0543 8.5932             Kick
1 0 10% 30   0 100 100 4.6872 0 0.0 6.0543 13.671             Kick

TimingEdit

Hitboxes 20-21
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox