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Donkey Kong (SSBM)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Giant Punch.
Hitbox visualization showing Donkey Kong's uncharged grounded Giant Punch.
Hitbox visualization showing Donkey Kong's fully charged grounded Giant Punch.

OverviewEdit

HitboxesEdit

UnchargedEdit

Note: +2% damage per arm swing (max 10)

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 12% 2   15 100 0 3.1248 30 0.0 0.0 0.0             Punch
1 0 12% 2   15 100 0 4.6872 31 0.0 0.0 0.0             Punch
Late hit
0 0 10% 2   15 100 0 3.1248 30 0.0 0.0 0.0             Punch
1 0 10% 2   15 100 0 4.6872 31 0.0 0.0 0.0             Punch

Max charge (Ground)Edit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 18% 0   40 90 0 3.1248 30 0.0 0.0 0.0             Kick
1 0 18% 0   40 90 0 4.6872 31 0.0 0.0 0.0             Kick
2 0 18% 0   40 90 0 0.82026 4 0.0 0.0 0.0             Kick
Late hit
0 0 30% 0   10 90 0 3.1248 30 0.0 0.0 0.0             Kick
1 0 30% 0   10 90 0 4.6872 31 0.0 0.0 0.0             Kick
2 0 30% 0   10 90 0 0.82026 4 0.0 0.0 0.0             Kick

Max charge (Aerial)Edit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 16% 0   40 90 0 3.1248 30 0.0 0.0 0.0             Kick
1 0 16% 0   40 90 0 4.6872 31 0.0 0.0 0.0             Kick
2 0 16% 0   40 90 0 0.82026 4 0.0 0.0 0.0             Kick
Late hit
0 0 27% 0   10 90 0 3.1248 30 0.0 0.0 0.0             Kick
1 0 27% 0   10 90 0 4.6872 31 0.0 0.0 0.0             Kick
2 0 27% 0   10 90 0 0.82026 4 0.0 0.0 0.0             Kick

TimingEdit

No chargeEdit

Charges between 7-8
Clean Hit 24
Late Hit 25-29
Animation length 51
                                                                                                     

Max chargeEdit

Clean Hit 17
Intangibility 17-18
Late Hit 18-21
Animation length 44
Hitbox                                                                                         
Intangibility                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible