Donkey Kong (SSBM)/Back throw

OverviewEdit

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DK swings and throws the opponent behind himself. A great backthrow with good knockback, which enables it to be a decent killthrow vs lighter characters. Otherwise, it's a solid tool for setting up an edgeguard situation.

Throw dataEdit

Damage Angle BK KS FKV Effect
Throw 11%   65 65 0  
Release 3%   40 100 0  

TimingEdit

The speed of this throw depends on the opponent's weight.

Baseline
Invincibility 1-8
Throw Release 14
Animation length 39
NTSC                                           
PAL                  
Invincible 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8 1-8
Throw 7.7 8.4 9.8 10.22 10.36 10.5 11.2 11.9 12.18 12.32 12.6 13.16 13.72 14 14.56 15.12 15.26 15.4 15.54 15.96 16.38 16.52
Animation length 21.45 23.4 27.3 28.47 28.86 29.25 31.2 33.15 33.93 34.32 35.1 36.66 38.22 39 40.56 42.12 42.51 42.9 43.29 44.46 45.63 46.02
Min (Pichu)                                                                                               
                                                                                             
Baseline                                                                                               
                                                                                             
Max (Bowser, PAL)                                                                                               
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point