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Donkey Kong (SSBM)/Back aerial

Hitbox visualization showing Donkey Kong's back aerial.
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OverviewEdit

DK does a midair kick behind him, which has Sex kick properties. One of DK's best moves due to its long range and decent speed and knockback. It is also quite safe on shield, both when SHFFLd (which makes it +/- 0 on block), and when spaced. The weaker hit is an occasionally useful combo extender which can allow DK to followup with another aerial. It can combo from up throw against most midfallers and fastfallers, and has reasonable kill potential past 100%. An all around good aerial that's a staple of DK's play.

Due to the fact that DK's hitboxes facing forwards are generally a lot less useful than this move, DK players will often use his neutral special to turnaround before putting out an aerial; with good timing, it is possible to do this and land a back aerial within a shorthop.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 13% 0   10 100 0 5.859 0 0.0 6.655824 -16.4052             Kick
1 0 13% 0   10 100 0 3.906 0 0.0 4.655952 -5.655888             Kick
Late hit
0 0 9% 0   0 100 0 5.4684 0 0.0 6.655824 -16.4052             Kick
1 0 9% 0   0 100 0 3.5154 0 0.0 4.655952 -5.655888             Kick

TimingEdit

Initial autocancel 1-6
Clean hit 7-9
Late hit 10-15
Ending autocancel 20-
Interruptible 32
Animation length 39
                                                                             
                                                                             

Landing lagEdit

Animation length 15
L-cancelled animation length 7
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible