OverviewEdit

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Donkey Kong swats his hand upwards. Fast with a good arc range. This attack also has high knockback scaling, allowing it to start KO’ing around 110%. His arms are also intangible during the hitbox’s duration, just like his forward tilt. The attack deals more damage from his arm.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   40 105 0 5.0 45 -5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   40 110 0 4.0 44 -3.8 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 11% 0   40 115 0 4.8 43 -2.7 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitboxes 5-11
Arm intangibile 5-11
Interruptible 39
Animation length 39
Hitboxes                                                                               
Arm                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible