Hitbox Article.png This is a hitbox repository. Hitbox Article.png
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HitboxesEdit

Color Legend
Types Effects
           
Head Butt Hand Foot Spin Normal
Donkey Kong's Hitboxes
Neutral  
Hit 1
 
Hit 2
 
Hit 2
F-Tilt  
 
 
Angled Up
 
 
 
 
 
Angled Side
 
 
 
 
 
Angled Down
 
 
U-Tilt    
   
D-Tilt  
Dash  
Clean
 
Late
U-Smash  
D-Smash      
F-Smash  
Nair  
Clean
 
Clean
 
Late
 
Late
Fair  
Early
 
Early
 
Clean
Bair  
Clean
 
Late
 
Late
Uair      
Dair    
Shield  
Grab  
Standing
 
Running
 
Pivot
Pummel  
Fthrow  
Breakout
 
Forward
 
Back
 
Up
 
Down
Bthrow  
Uthrow  
Dthrow  
Floor (back)  
Hit 1
 
Hit 2
Floor (front)  
Hit 1
 
Hit 2
Floor (trip)  
Hit 1
 
Hit 2
Edge (<100%)    
Edge (100%+)  

NotesEdit

  • The angle of a hitbox is displayed as a line. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). Most presented angles assume the target is on the right of the attacker, unless the attack is obviously on the attacker's left.
  • A hitbox that cannot clang is denoted by a dashed border.
  • The colour of a hitbox is its type; the colour of its angle indicator and border is its effect.
  • The numbers represent each hitbox's damage and knockback (base knockback/knockback scaling), as well as whether the knockback is fixed.