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Donkey Kong (SSBB)/Forward tilt

OverviewEdit

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Donkey Kong swats his hand forward. Can be angled. Intangibility is in effect for his arm while the hitbox is active.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 12% 0   10 100 0 5.0 20 7.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 12% 0   10 100 0 5.5 20 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 12% 0   10 100 0 3.5 19 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 12% 0   10 100 0 4.0 33 0.0 -2.4 0.0 1.0x 1.0x 0%               Punch  
Angled forward
0 0 10% 0   10 100 0 5.0 20 7.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   10 100 0 5.5 20 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 10% 0   10 100 0 3.5 19 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 10% 0   10 100 0 4.0 33 0.0 -2.4 0.0 1.0x 1.0x 0%               Punch  
Angled down
0 0 9% 0   10 100 0 5.0 20 7.4 0.0 0.0 1.0x 1.0x 15%               Punch  
1 0 9% 0   10 100 0 5.5 20 0.0 0.0 0.0 1.0x 1.0x 15%               Punch  
2 0 9% 0   10 100 0 3.5 19 -1.0 0.0 0.0 1.0x 1.0x 15%               Punch  
3 0 9% 0   10 100 0 4.0 33 0.0 -2.4 0.0 1.0x 1.0x 15%               Punch  

TimingEdit

Hitboxes 8-11
Arm intangibile (up) 8-37
Arm intangibile (forward/down) 8-11
Interruptible 34
Animation length 37
Hitboxes                                                                           
Arm (side/down)                                                                           
Arm (up)                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible