Hitbox visualization showing Donkey Kong's up throw.

OverviewEdit

Donkey Kong turns back slightly then throws the opponent with one arm. The weak knockback makes it virtually impossible to kill at realistic percentages, and the high endlag make it impossible to combo off of as well. Compared to cargo up throw, this throw has virtually no use, as cargo up throw is much more better for an upwards throw, as it even deals 1% more than up throw. Up throw is Donkey Kong's least used throw because of the fact that cargo up throw is just a better version of it.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 9%   Forwards 70 50 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 12.14 12.48 12.54 12.66 12.78 12.83 12.89 12.95 13.07 13.13 13.36 13.42 13.48 13.59 13.65 13.71 13.77 13.83 13.88 13.94 14 14.12 14.17 14.23 14.35 14.41 14.47 14.76 14.93 15.11 15.28 15.75
Interruptible 37.83 38.99 39.18 39.57 39.95 40.14 40.34 40.53 40.92 41.11 41.88 42.07 42.27 42.65 42.84 43.04 43.23 43.42 43.61 43.81 44 44.39 44.58 44.77 45.16 45.35 45.54 46.51 47.08 47.66 48.24 49.78
Animation length 50.68 52.24 52.5 53.02 53.54 53.8 54.06 54.32 54.84 55.1 56.14 56.4 56.66 57.18 57.44 57.7 57.96 58.22 58.48 58.74 59 59.52 59.78 60.04 60.56 60.82 61.08 62.38 63.16 63.94 64.72 66.8
Min (Jigglypuff)                                                                                                                                     
                                                                                                                                   
Baseline                                                                                                                                     
                                                                                                                                   
Max (Bowser)                                                                                                                                     
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible