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Donkey Kong (SSB4)/Forward tilt

Donkey Kong forward tilt hitbox visualization
DonkeyKongFTiltUp.gif
DonkeyKongFTilt.gif
DonkeyKongFTiltDown.gif
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OverviewEdit

HitboxesEdit

Angled upEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 0   10 100 0 4.5 16 7.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 11% 0   10 100 0 5.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 11% 0   10 100 0 3.2 15 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Angled forwardEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 10% 0   10 100 0 4.5 16 7.4 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   10 100 0 5.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 10% 0   10 100 0 3.2 15 -1.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Angled downEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0   10 100 0 4.5 16 7.4 0.0 0.0 1.0x 1.0x 15%               Punch  
1 0 9% 0   10 100 0 5.0 16 0.0 0.0 0.0 1.0x 1.0x 15%               Punch  
2 0 9% 0   10 100 0 3.2 15 -1.0 0.0 0.0 1.0x 1.0x 15%               Punch  

TimingEdit

Hitboxes 9-11
Arm intangible 7-11 (up angled), 1-25 (down and not angled)
Interruptible 38
Animation length 42
Hitboxes                                                                                     
Arm (up angled)                                                                                     
Arm (down and not angled)                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible