OverviewEdit
Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos.
Throw dataEdit
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 60 | 50 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
TimingEdit
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 21.19 | 21.71 | 21.8 | 21.98 | 22.15 | 22.24 | 22.33 | 22.42 | 22.59 | 22.68 | 23.03 | 23.12 | 23.21 | 23.38 | 23.47 | 23.56 | 23.65 | 23.74 | 23.82 | 23.91 | 24 | 24.18 | 24.26 | 24.35 | 24.53 | 24.62 | 24.7 | 25.14 | 25.41 | 25.67 | 25.93 | 26.64 |
Interruptible | 52.78 | 54.13 | 54.36 | 54.81 | 55.26 | 55.49 | 55.71 | 55.94 | 56.39 | 56.62 | 57.52 | 57.74 | 57.97 | 58.42 | 58.65 | 58.87 | 59.1 | 59.32 | 59.55 | 59.77 | 60 | 60.45 | 60.68 | 60.9 | 61.35 | 61.58 | 61.8 | 62.93 | 63.61 | 64.29 | 64.96 | 66.77 |
Animation length | 60.68 | 62.24 | 62.5 | 63.02 | 63.54 | 63.8 | 64.06 | 64.32 | 64.84 | 65.1 | 66.14 | 66.4 | 66.66 | 67.18 | 67.44 | 67.7 | 67.96 | 68.22 | 68.48 | 68.74 | 69 | 69.52 | 69.78 | 70.04 | 70.56 | 70.82 | 71.08 | 72.38 | 73.16 | 73.94 | 74.72 | 76.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
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