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Donkey Kong (SSB4)/Back throw

Hitbox visualization showing Donkey Kong's back throw.

OverviewEdit

Donkey Kong swings the opponent away behind him. This back throw is one of the strongest in the game, being able to kill heavies before 170% without rage, although this is the only use that the throw serves, as the endlag and knockback are too high for any combo potential at any percent.

Throw dataEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 11%   Forwards 60 65 0 0 None       None
1 3%   Forwards 40 100 0 0 None       None

TimingEdit

The speed of this throw depends on the opponent's weight.

                                                                                         
Invincible 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18 1-18
Throw 12.99 13.37 13.43 13.56 13.68 13.74 13.81 13.87 14 14.06 14.31 14.37 14.44 14.56 14.62 14.69 14.75 14.81 14.87 14.94 15 15.13 15.19 15.25 15.38 15.44 15.5 15.82 16 16.19 16.38 16.88
Interruptible 34.41 35.45 35.63 35.98 36.33 36.5 36.68 36.85 37.2 37.38 38.08 38.25 38.43 38.78 38.95 39.13 39.3 39.48 39.65 39.83 40 40.35 40.52 40.7 41.05 41.22 41.4 42.27 42.8 43.32 43.85 45.24
Animation length 50.68 52.24 52.5 53.02 53.54 53.8 54.06 54.32 54.84 55.1 56.14 56.4 56.66 57.18 57.44 57.7 57.96 58.22 58.48 58.74 59 59.52 59.78 60.04 60.56 60.82 61.08 62.38 63.16 63.94 64.72 66.8
Min (Jigglypuff)                                                                                                                                     
                                                                                                                                   
Baseline                                                                                                                                     
                                                                                                                                   
Max (Bowser)                                                                                                                                     
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible