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Donkey Kong (SSB)/Forward aerial

OverviewEdit

Donkey Kong a front flip with his fists clasped together, smashing them into opponents. The move is a powerful meteor smash if DK hits his opponent with his hand while his arms deal powerful horizontal knockback. This move inspired Donkey Kong's air attack in Donkey Kong 64. These traits give the move solid combo and KO potential. The move also has an extremely lenient initial auto-cancel window which outlasts its hitboxes. Because of this, the move will only enter landing lag during frames 20-35 of the move; removing the need to Z-cancel it if DK decides to use it near the ground. The move does not have a lot of landing lag either so even if DK does not auto-cancel or Z-cancel the move, he will not be at a huge disadvantage.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 16% 0   0 100 0 120 15 220 0 0           Punch
1 0 16% 1   20 100 0 80 14 80 0 0           Punch
2 0 16% 1   20 100 0 80 8 80 0 0           Punch

TimingEdit

AttackEdit

Initial auto-cancel 1-19
Hitboxes 8-15
Ending auto-cancel 36-
Animation length 49
                                                                                                 
                                                                                                 

Landing lagEdit

Animation length 15
L-cancelled animation length 4
Normal                               
L-cancelled                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel