SSB64 Icon.png

Donkey Kong (SSB)/Down aerial

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

NTSC-JEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 13% 0   10 80 0 165 26 80 0 0           Kick
1 0 13% 0   10 80 0 165 21 80 0 0           Kick
2 0 13% 0   10 80 0 140 26 -80 0 0           Kick
3 0 13% 0   10 80 0 140 21 -80 0 0           Kick
Late hit
0 0 10% 0   10 80 0 150 26 80 0 0           Kick
1 0 10% 0   10 80 0 150 21 80 0 0           Kick
2 0 10% 0   10 80 0 130 26 -80 0 0           Kick
3 0 10% 0   10 80 0 130 21 -80 0 0           Kick

NTSC-U/PALEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 13% 0   15 90 0 165 26 80 0 0           Kick
1 0 13% 0   15 90 0 165 21 80 0 0           Kick
2 0 13% 0   15 90 0 140 26 -80 0 0           Kick
3 0 13% 0   15 90 0 140 21 -80 0 0           Kick
Late hit
0 0 10% 0   15 90 0 150 26 80 0 0           Kick
1 0 10% 0   15 90 0 150 21 80 0 0           Kick
2 0 10% 0   15 90 0 130 26 -80 0 0           Kick
3 0 10% 0   15 90 0 130 21 -80 0 0           Kick

SummaryEdit

  •   Knockback (10 (base), 80 (scaling) → 15/90).

TimingEdit

Initial autocancel 1-5
Clean hit 6-11
Late hit 12-29
Ending autocancel 30-
Animation length 59
                                                                                                                     
                                                                                                                     

Landing lagEdit

Animation length 41
L-cancelled animation length 4
Normal                                                                                   
L-cancelled                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel