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Diddy Kong (SSBU)/Neutral attack/Hit 1

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Hitbox visualization showing Diddy Kong's first jab.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.0% 0   Forward 25 25 0   1.8 top 0.0 5.5 4.0 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.0% 0   Forward 25 25 0   1.8 top 0.0 5.5 7.0 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.0% 0   Forward 20 15 0   2.0 top 0.0 5.5 10.0 1.6× 1.0× 0%               Punch   Fighter only All            
3 0 0 2.0% 0   Forward 20 15 0   2.0 top 0.0 5.5 10.0 1.6× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 3
Continuability window 6-30
Consecutive jab frame 10
Interruptible 20
Animation length 35
                                                                     
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible