SSBU Icon.png

Diddy Kong (SSBU)/Forward smash

Hitbox visualization showing Diddy Kong's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 5.0% 0   Forward 0 100 20   4.2 top 0.0 9.7 9.5 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Forward 0 100 35   4.0 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Forward 0 100 25   4.0 armr 4.8 -0.5 -0.5 1.0× 1.0× 0%               Punch   All All            
3 0 0 5.0% 0   Forward 0 100 42   3.5 shoulderr 0.0 0.0 -0.5 1.0× 1.0× 0%               Punch   All All            
Hit 1 (late)
0 0 0 5.0% 0   Forward 0 100 20   4.5 top 0.0 13.5 9.2 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.0% 0   Forward 0 100 35   4.0 armr 1.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Forward 0 100 25   4.0 armr 4.8 -0.5 -0.5 1.0× 1.0× 0%               Punch   All All            
3 0 0 5.0% 0   Forward 0 100 42   3.5 shoulderr 0.0 0.0 -0.5 1.0× 1.0× 0%               Punch   All All            
Hit 2
0 0 0 11.0% 0   Forward 40 116 0   4.6 arml 5.8 1.0 -1.0 1.2× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Forward 40 116 0   4.0 arml 1.0 0.5 -0.5 1.2× 1.0× 0%               Punch   All All            
2 0 0 9.0% 0   Forward 40 116 0   3.5 shoulderl 0.0 0.5 -0.5 1.2× 1.0× 0%               Punch   All All            

TimingEdit

Charges between 4-5
Hit 1 (early, late) 12, 13
Hit 2 21-23
Interruptible 51
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible