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Diddy Kong (SSBU)/Down smash

Hitbox visualization showing Diddy Kong's down smash.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Down smash deals more knockback.

  8.0.0

  •   The move has less startup (frame 9/14 → 7/12), with its total duration reduced as well (FAF 52 → 50).
  •   The second hit has a longer duration (frame 14 → frames 12-13).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 12.0% 0   Standard 46 77 0   3.9 top 0.0 3.7 13.8 1.0× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 46 77 0   3.3 top 0.0 3.7 8.8 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 15.0% 0   Standard 38 76 0   3.9 top 0.0 3.7 -10.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 15.0% 0   Standard 38 76 0   3.3 top 0.0 3.7 -5.5 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Charges between 2-3
Hit 1 7-8
Hit 2 12-13
Interruptible 50
Animation length 64
                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible