OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
 
Diddy Kong's Up Smash for the first hit.

An aerial cartwheel kick consisting of three kicks. Arguably the worst of all his three smash attacks, it has low general utility except for specific uses in certain combos. One of the primary reasons it is a poor smash attack is because of the move's pitifully weak knockback that upon contact with an opponent. Even if the move is fresh, it would usually take over 200% for the attack to finish off the target. Diddy Kong’s up smash consist of three hits, which is another reason why it is considered to be a poor move. In order for all three hits to connect, Diddy Kong must be standing extremely close to his target, as otherwise the knockback and damage output inflicted would be further weakened, resulting in only two or even one hit landing. As such, his up smash is considered to be one of his worst moves, with other attacks such as his dash attack granting far more versatility.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 30 30 6.0 46 -5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   0 50 30 4.0 46 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   0 70 30 4.0 45 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 5% 0   0 70 30 3.0 0 0.0 7.0 -3.5 1.0x 1.0x 0%               Punch  
Hit 2
0 0 5% 0   0 30 30 6.0 13 0.0 5.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 0   0 50 30 4.0 13 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 5% 0   0 70 30 4.0 12 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 3
0 0 6% 0   70 70 0 6.0 8 0.0 -5.0 0.0 1.0x 1.0x 0%               Punch  
1 0 6% 0   70 70 0 4.0 8 0.0 -1.0 0.0 1.0x 1.0x 0%               Punch  
2 0 6% 0   70 70 0 4.0 7 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 1-2
Hit 1 5-7
Hit 2 11-14
Hit 3 18-22
Interruptible 51
Animation length 58
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible