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Diddy Kong (SSBB)/Dash attack

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< Diddy Kong (SSBB)
Revision as of 09:21, April 23, 2019 by SnorlaxMonster (talk | contribs) (As a SSBB move, this page needs to use the SSBB template to categorize correctly)
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Overview

Diddy Kong performs a cartwheel based on his attack from Donkey Kong Country. It is a multi hit attack consisting of three hits all with transcendent priority. The first two hits are meteor smashes while the final hit launches opponents vertically. It is quite rare for all three hits to connect making it unreliable. One huge advantage with the move however is that its IASA frames begin as soon as the last hitbox deceases quite literally giving it no ending lag. The third hit has low knockback giving dash attack strong combo potential even at high percents and its non existent ending lag makes it extremely difficult to punish. It also covers a large amount of distance and Diddy Kong can pick up any of his Banana Peels during its startup. Overall one of Diddy Kong's most versatile ground moves.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0 AngleIcon270.png 70 50 0 8.3333333333333E-5 13 0.0 0.0 0.0 1.6666666666667E-5x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 3% 0 AngleIcon58.png 70 50 0 8.3333333333333E-5 13 0.0 0.0 0.0 1.6666666666667E-5x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
Hit 2
0 0 2% 0 AngleIcon285.png 0 50 15 7.5E-5 0 0.0 0.0 8.3333333333333E-6 1.6666666666667E-5x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
Hit 3
0 0 4% 0 AngleIcon68.png 70 50 0 8.3333333333333E-5 0 0.0 0.0 0.0 1.6666666666667E-5x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Hit 1 9-13
Hit 2 14-18
Hit 3 20-23
Interruptible 23
Animation length 48
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible