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Diddy Kong (SSB4)/Up throw

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Hitbox visualization showing Diddy Kong's up throw.
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Update history

Up throw has been significantly weakened since the initial version of the game. In earlier versions of the game, up throw was a damaging throw and could easily combo into up aerial at lower percents which could even be an extremely effective kill confirm on platforms. When the move stopped comboing into up aerial, it became an effective 50/50 which could easily KO most characters under 100%. Version 1.0.6 decreased the amount of damage up throw dealt although this made its combo potential even greater (although up aerial was also made weaker in the patch)). Up throw however saw a significant nerf in version 1.0.8. It's damage was reduced further while its knockback was increased removing its ability to kill confirm in most situation. This was further compounded by the additional nerfs up aerial received. Up throw remains a decent combo throw although it's 50/50 kill potential has been drastically weakened.

Super Smash Bros. 4 1.0.6

  • Change Damage decreased (10% → 8%) hindering its KO potential but improving its combo potential.

Super Smash Bros. 4 1.0.8

  • Nerf Damage decreased (8% → 5%) with its knockback increased (30 (base), 100 (scaling) → 50/120).

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 4% 75 50 120 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1% 0 AngleIcon75.png 50 120 0 6.0 0 0.0 23.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png