Hitbox visualization showing Diddy Kong's up throw.

OverviewEdit

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Update historyEdit

Up throw has been weakened since the initial version of the game. In earlier versions of the game, up throw was a damaging throw and it could easily combo into up aerial at lower percents which could even be an extremely effective kill confirm on platforms. When the move stopped comboing into up aerial, it became an effective 50/50 which could easily KO most characters under 100%, even without rage. Version 1.0.6 decreased the amount of damage up throw dealt although this made its combo potential even greater (although up aerial was also made weaker in the patch). Up throw saw another change in version 1.0.8, although this change was purely negative. The hitbox's damage and knockback were reduced, with the throw now dealing half of its normal damage. This was further compounded by the additional nerfs up aerial received. Up throw remains a strong combo throw although due to severe nerfs to Diddy Kong's up aerial, its 50/50 kill potential has been drastically weakened.

  1.0.6

  •   The throw deals less damage (6% (throw)/10% (total) → 4%/8%), hindering its KO potential but improving its combo potential.

  1.0.8

  •   The hitbox deals less damage (4% (hit)/8% (total) → 5%) without full compensation on its knockback (30 (base), 100 (scaling) → 50/120).

Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 1% 0   Forwards 50 120 0 6.0 0 0.0 23.0 0.0 1.0x 1.0x 0%               Punch   63              

ThrowEdit

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4%   Forwards 70 72 0 0 None       None
1 3%   Forwards 60 100 0 0 None       None

TimingEdit

Invincibility 1-18
Hitbox 17-18
Throw Release 19
Interruptible 28
Animation length 66
                                                                                                                                   
                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible