Hitbox visualization showing Diddy Kong's up smash.

OverviewEdit

Diddy Kong hops briefly and performs a stationary cartwheel while attacking three times upward. In terms of damage, it is rather weak, in terms of knockback however, it is average, killing at approximately 120% on mid weight characters. It has one of the fastest startup times for a move of its' type, with the first hitbox coming out on frame 5. It also has rather good upwards and sideways range. It is a true follow up after hitting the opponent with a down tilt at high percent ranges, provided that Diddy Kong starts a dash beforehand, which is an easy kill confirm. This gives it a large amount of safety and consistency that circumvents its poor knockback.

Update historyEdit

  1.1.4

  •   Third hit knockback scaling: 126 → 129

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2.5% 0   0 100 85 3.7 15 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2.5% 0   0 100 106 5.0 16 5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2.5% 0   0 100 50 5.0 16 5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 2.5% 0   0 100 60 3.7 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 2
0 0 2.5% 0   0 100 48 5.0 9 5.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2.5% 0   0 100 45 3.7 9 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2.5% 0   0 100 45 3.7 8 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 3
0 0 6% 0   50 129 0 6.5 16 4.0 0.6 0.0 1.0x 1.0x 0%               Punch  
1 0 6% 0   50 129 0 4.5 15 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Charges between 1-2
Hit 1 5-8
Hit 2 12-15
Hit 3 19-23
Interruptible 54
Animation length 68
                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible