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Diddy Kong (SSB4)/Neutral attack/Hit 2

Hitbox visualization showing Diddy Kong's second jab.
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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 1.2% 0   0 100 16 3.5 16 3.5 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 1.2% 0   0 100 18 3.0 16 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 1.2% 0   0 100 24 3.0 15 -1.5 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Hitbox 5-6
Earliest continuable frame 8
Interruptible 37
Animation length 41
                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
 
Interruptible