SSB4 Icon.png

Diddy Kong (SSB4)/Forward tilt

Diddy Kong forward tilt hitbox visualization
DiddyKongFTiltUp.gif
DiddyKongFTilt.gif
DiddyKongFTiltDown.gif

OverviewEdit

  This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

This move can be angled up, forward, or down, but all three have the same properties.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 10% 0   10 100 0 2.7 23 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 0   10 100 0 2.7 17 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 10% 0   10 100 0 4.0 0 0.0 6.0 7.5 1.0x 1.0x 0%               Punch  
3 0 10% 0   10 100 0 3.0 0 0.0 6.0 1.5 1.0x 1.0x 0%               Punch  
Late hit
0 0 7% 0   10 100 0 2.7 23 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 7% 0   10 100 0 2.7 17 1.0 0.0 0.0 1.0x 1.0x 0%               Punch  

TimingEdit

Clean hit 10
Late hit 11-13
Interruptible 37
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible