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Diddy Kong (SSB4)/Forward aerial

Hitbox visualization showing Diddy Kong's forward aerial.

OverviewEdit

Diddy Kong plunges both feet forward. It deals 10% damage sweet spoted and 8% if it hits late. It is one of his most effective options due to its range, speed and power. It has a generous auto-cancel window that makes it safe on shield if spaced properly.

Update historyEdit

  1.0.6

  •   Damage (12% (clean)/10% (late) → 10%/8%).

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 10% 0   30 86 0 4.0 10 2.0 0.5 1.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   30 86 0 4.0 5 0.0 0.0 1.0 1.0x 1.0x 0%               Kick  
Clean hit
0 0 8% 0   30 86 0 5.0 10 2.0 0.5 1.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   30 86 0 5.0 5 0.0 0.0 1.0 1.0x 1.0x 0%               Kick  

TimingEdit

AttackEdit

Initial autocancel 1-2
Clean hit 6-9
Late hit 10-16
Ending autocancel 26-
Interruptible 47
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 26
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible