Hitbox visualization showing Dark Samus's up tilt.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 40 100 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 40 100 0   6.3 kneer 6.4 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 40 100 0   6.3 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 12.0% 0   Standard 40 100 0   6.3 kneer 6.4 -0.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Hitboxes 15-18
Interruptible 40
Animation length 50
                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible