Hitbox visualization showing Dark Pit's up smash.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up smash's hits connect more reliably.

  8.0.0

  •   Up smash's third hit has more knockback scaling (102 → 111).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 3.0% 0   Standard 40 100 20   4.0 top 0.0 28.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 3.0% 0   Standard 40 100 20   4.5 top 0.0 24.0 7.0 to 4.5 1.0× 1.0× 0%               Slash   All All            
2 0 0 3.0% 0   Standard 40 100 20   4.5 top 0.0 24.0 -7.0 to -4.5 1.0× 1.0× 0%               Slash   All All            
3 0 0 3.0% 0   Standard 40 100 33   4.5 top 0.0 24.0 7.0 to -7.0 1.0× 1.0× 0%               Slash   All All            
4 0 0 3.0% 0   Standard 40 100 33   4.5 top 0.0 24.0 7.0 to -7.0 1.0× 1.0× 0%               Slash   All All            
The ID 3 hitbox uses a position vector with offsets [0, 24.5] for 10 frames.
Hit 1 (late)
1 0 0 3.0% 0   Standard 0 100 140   4.0 top 0.0 14.0 10.0 1.0× 1.0× 0%               Slash   All All            
4 0 0 3.0% 0   Standard 0 100 140   4.0 top 0.0 14.0 10.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 1 0 2.0% 0   Standard 0 100 20   4.0 top 0.0 28.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 1 0 2.0% 0   Standard 0 100 50   5.2 top 0.0 24.0 7.0 1.0× 1.0× 0%               Slash   All All            
2 1 0 2.0% 0   Standard 0 100 50   5.2 top 0.0 24.0 -7.0 1.0× 1.0× 0%               Slash   All All            
Hit 3
0 2 0 8.0% 0   Standard 66 111 0   5.8 top 0.0 34.0 0.0 1.2× 0.0× 0%               Slash   All All            
1 2 0 8.0% 0   Standard 66 111 0   5.0 top 0.0 24.0 0.0 1.2× 0.0× 0%               Slash   All All            
2 2 0 8.0% 0   Standard 66 111 0   5.0 top 0.0 31.0 7.0 1.2× 0.0× 0%               Slash   All All            
3 2 0 8.0% 0   Standard 66 111 0   5.0 top 0.0 31.0 -8.0 1.2× 0.0× 0%               Slash   All All            

TimingEdit

Charges between 2-3
Hit 1 (early, late) 6, 7
Hit 2 10
Hit 3 18
Interruptible 52
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible