Hitbox visualization showing Dark Pit's up aerial.
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OverviewEdit

Update HistoryEdit

  8.0.0

  •   The move has less startup (frame 12 → 10) and ending lag (FAF 50 → 41), and autocancels earlier (frame 37 → 35).
  •   The last hit launches at a higher angle (68° → 80°), no longer being vulnerable to LSI.
  •   The last hit has more knockback scaling (130 → 143). In combination with the previous change, this significantly improves its KO potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-4
0 0 0 1.5% 0   Standard 0 100 80   2.8 top 0.0 9.6 0.0 0.8× 0.7× 0%               Slash   All All            
1 0 0 1.5% 0   Standard 0 100 20   3.8 top 0.0 19.0 0.0 0.8× 0.7× 0%               Slash   All All            
2 0 0 1.5% 0   Standard 0 100 60   3.8 top 0.0 16.8 -8.0 0.8× 0.7× 0%               Slash   All All            
3 0 0 1.5% 0   Standard 0 100 60   3.8 top 0.0 16.8 8.0 0.8× 0.7× 0%               Slash   All All            
Hit 5
0 0 0 5.0% 0   Standard 50 143 0   4.0 top 0.0 9.6 0.0 2.0× 1.0× 0%               Slash   All All            
1 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 16.8 -8.0 2.0× 1.0× 0%               Slash   All All            
2 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 16.8 8.0 2.0× 1.0× 0%               Slash   All All            
3 0 0 5.0% 0   Standard 50 143 0   5.6 top 0.0 17.0 0.0 2.0× 1.0× 0%               Slash   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Hits 1-4 10-11, 13-14, 16-17, 19-20
Hit 5 22-23
Ending autocancel 35-
Interruptible 41
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Interruptible 15
Animation length 37
                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible