Hitbox visualization showing Dark Pit's up smash.

OverviewEdit

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A leaping triple slash. Quick startup and high cooldown. Has low horizontal range despite the visuals; unable to hit behind Dark Pit and only able to drag point-blank opponents into the attack. Can be used after down throw at lower percents as a read.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 3% 0   40 100 20 4.0 0 0.0 28.0 0.0 1.0x 1.0x 0%               Slash  
1 0 3% 0   40 100 33 4.5 0 0.0 24.0 7.0 1.0x 1.0x 0%               Slash  
2 0 3% 0   40 100 33 4.5 0 0.0 24.0 7.0 1.0x 1.0x 0%               Slash  
Hit 2
0 1 2% 0   0 100 20 4.0 0 0.0 28.0 0.0 1.0x 1.0x 0%               Slash  
1 1 2% 0   0 100 50 5.2 0 0.0 24.0 7.0 1.0x 1.0x 0%               Slash  
2 1 2% 0   0 100 50 5.2 0 0.0 24.0 -7.0 1.0x 1.0x 0%               Slash  
Hit 3
0 2 8% 0   66 102 0 5.8 0 0.0 34.0 0.0 0.0x 1.2x 0%               Slash  
1 2 8% 0   66 102 0 5.0 0 0.0 24.0 0.0 0.0x 1.2x 0%               Slash  
2 2 8% 0   66 102 0 5.0 0 0.0 31.0 7.0 0.0x 1.2x 0%               Slash  
3 0 8% 0   66 102 0 5.0 0 0.0 31.0 -8.0 0.0x 1.2x 0%               Slash  

TimingEdit

Charges between 1-2
Hit 1, Clean 6
Hit 1, Late 7
Hit 2 10
Hit 3 18
Interruptible 52
Animation length 69
                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible